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S p e c i e s

Drajin

Intro

(pronounced Drah-jin)
​
When an object is loved by someone, it becomes filled with a special energy. Drajin are shapeshifting spirits that attach themselves to a cherished object belonging to someone, and use that energy to make a physical form for themselves. When they do, they are bound to the object, and if it's destroyed so are they. Drajin will take on visual & behavioral characteristics of the object they're bound to. They are able to magically take refuge inside of an object, so you might not be able to tell a regular object from a Drajin-bound one just by looking at it. 
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A drajin bound to a scarf may feel the need to sit around around someone's neck to keep them warm, or a shoe drajin may prefer walking to flying. The nature of the object, the beliefs of its owner, and original owner’s feelings toward the object about it shape the Drajin’s personality. Many Drajin seek out companions, while some prefer to live alone. 

Drajin can shapeshift to bigger & more complex versions of themselves, though their colors stay mostly the same. Most have a preferred size, which is the ideal size to protect their object. They typically resemble dragons but can look like other animals or mythical creatures of the culture their object originated from.

About Bound Objects

The first rule of bound objects is a Drajin must protect their object at all costs, if the object is damaged they are weakened, and if it is irreparably broken they are forced to return to the spirit realm. 

Drajin cannot inhabit something with its own life force, ie plants, animals, and humans. They will choose objects that won't degrade quickly and could last for years. The exception would be if these things were sealed or protected in a container (a pressed flower in a locket, a preserved insect in amber)

Large objects which have been loved by many are less common and more difficult to tap into than small objects loved by one. To bind itself to large things, a spirit must be particularly strong or willful. Drajin who have successfully bound themselves to large objects like statues or monuments are rarer and more powerful, but less mobile.

Gallery

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Levian is a huge drajin because its object, the Leviathan Chest, is a well-known legend among treasure hunters and seafarers.
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Traits

Click to enlarge an image. Drajin traits can be more styles than what is pictured below, just ask!
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Size & Length

Drajinn are shapeshifters and can change their proportions, so size and length of their features are not traited. You can make things as large or as long as you like so long as it fits within the other trait rules.

Textures

Textures can apply anywhere on the drajin's body. Vial is transparent and hollow, and can hold material inside ie. liquid, sand, etc. Stone can also be similar materials like marble, but can't be crystal. Elemental is when the drajin's body is made out of an affinity element, like fire or water. Digital can have electronic components and changing display screens. 
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Horns

Drajin horn traits can be stacked, and can be any size, so long as they're visible. Any horn can have a textured surface. 
Spines can go from the forehead to the tail. They can be on the head so long as they cannot be confused for multihorn or nose horn - ie a clear size or design difference between them, or spines being in a clearly connected ridge.
​Antlers are double horns that have 3+ branches. Very small spines/bumps on the horns that count as texture do not count as branches. 
Hornless is an enchanted trait. 
Antennae can replace the horns, or not.
Uni and Multi horns can have up to 2 branches and can be stacked with antler trait to have more.
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Wings

Drajin wings can be a variety of styles, and can be stacked. Wingless is common. You can use any other styles not listed here, but please note new styles will be able to be used by other players also. Wyvern wings replace the arms and multi wing gives you between 2 and 5 pairs of wings placed anywhere on the body.
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Tails

Common tails can be other styles not pictured here! Multi-tail gives you between 2 and 9 tails.
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Extras

Extra things that can be added to drajin, they can be styled how you like. Wyrm allows the drajin to show or hide their arms or legs. Flippers are similar to a penguin or dolphin's flippers. A puff sac is inflatable, like a frog's throat. It can be around the neck or on the cheeks. Shell can be any style of shell; turtle, snail, etc.
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  • Intro
  • Species
    • All Species
    • A-F >
      • Bakiri
      • Bettabo
      • Bokkudo
      • Bunbii
      • Cappari
      • Fallen Cappari
      • Draphibi
      • Drajin
    • G-Z >
      • Nix
      • Mantabu
      • Sugarnix
      • Trabbles
    • Hybrids
    • Diviniforms
  • World
    • World+Lore
    • Mascots
    • Events >
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      • Chumbus
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      • Sunnyfest >
        • Sunnyfest Traits
  • Guides
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    • Thumbnails
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  • Free Bases